Mortimer Beckett And The Time Paradox
Although Mortimer Beckett managed to evict the ghosts from his uncle's house in Mortimer Beckett and the Secrets of Spooky Manor, it opened a time portal has allowed various modern-day objects to pass through and show up in random locations throughout history. In the hidden object / adventure follow-up, Mortimer Beckett and the Time Paradox, Mortimer must travel to different ages in time to put things right.
Like the first Mortimer Beckett game, items in Time Paradox are split into several individual pieces to find. Once all of the pieces of an item are found, the item is added to your inventory and can be used to either solve a puzzle, such as placing a ladder at the side of the building so you can climb up and read the inscription on a banner on the roof, or to help reverse the time paradox by putting the item back where it belongs, such as placing the bunch of eggs into the bird's nest. Once Mortimer has fixed all of the irregularities in a scene, he'll receive a piece of Uncle Jerome's Time Bomb, which is the key to sealing the portals once and for all.
One of the biggest complaints with these types of games is that they simply aren't long enough. Mortimer Beckett and the Time Paradox is definitely longer than the first game was , and not only that, but items will appear in different places when you play through the game a second or third time, which is a pretty good incentive to do so.
The game ends on a pretty big cliff-hanger. Now, normally I'm not a fan of these "To Be Continued" endings because sometimes, for various reasons, the developer never ends up giving us a "Continued" and we're left hanging forever! However, I think it's safe to say that given the quality apparent in Mortimer Beckett and the Time Paradox, this is a series that's going to be around for quite a while.
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post by: swordfish_007
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